Shenanigans is the name of a project for a point-and-click adventure game with a heavy emphasis on storytelling and decision making. Its development began during the second semester of my Interactive Media Management course at Centennial College, with the aid of my colleagues Alana Martin, Karissa Hurl, and Luciano Stabel, and quickly evolved and matured into a prototype of the first areas of the game.
You may find the prototype, developed on MarvelApp, here.
The prototype was assembled by me, but it was merely the final stage of a laborious collaborative project. On my part, I served as project manager, level designer, and writer. My team supported me via the creation of the mansion’s blueprints, done by Karissa Hurl; character design, by Luciano Stabel; and interface design, by Alana Martin.